With version control you can see the complete history of your files. You can see who worked on a version, when, and where this version comes from. Your team members can comment and draw on your projects. So you have everything in one place.
Anchorpoint recognizes file increments even if they are created by other applications. Once version control is enabled, files are displayed in a stack.
By default, Anchorpoint has no information worth mentioning except for the modification date. When you create new versions from Anchorpoint, the application knows that you are the author of the new version. You can mark each version with a comment by writing a message or drawing on the preview image.
You can leave a comment on any file and get a discussion going. For team members to join the discussion, they must be added to a project.
Use the drawing tools in the preview view to draw on images. Each drawing is saved as a comment. In a video, drawings are assigned to a frame. In the video player you can click on the corresponding position and get to the frame that contains the comment.
The Git workflow is currently not available and is still being updated.
In its current state, Anchorpoint speeds your team workflow when working with Game Engines such as Unity or Unreal Engine. To collaborate on such projects you need version control, because they cannot handle incremental saves (such as asset_01, asset_02 etc.).
Version control software exists for ages. You may hear of GitHub, which is not a version control system but a platform for collaboration. It is based on the system called “Git” and Anchorpoint is fully compatible with it. You can connect to any repository on GitHub, GitLab, Bitbucket or Azure Devops. You can even host your own Git server on a NAS.
Anchorpoint is optimized to work well with large binaries (using Git LFS and sparse checkout). Furthermore, it simplifies the Git workflow, so that it’s easy to use for artists who don’t want to deal with commits, push and pull terms.