With version control you can see the complete history of your files. You can see who worked on a version, when, and where this version comes from. Your team members can comment and draw on your projects. So you have everything in one place.
Incremental saving vs Git#
Incremental saving provides version control by appending “_v001” at the end of the file name. This is the default way of working with Blender, Cinema 4D, After Effects or any other application.
Git is a version control (or source control) system that allows you to store snapshots of a file, without changing the filename. When you use Unity, Unreal or Godot or when you develop software, that’s the way to do it. Game engines cannot handle increments like “_v001”. They won’t find the files anymore. A version control system allows you to store all older file versions on a central server as snapshots or checkpoints. This way, you can always roll back if something breaks.
Anchorpoint recognizes file increments even if they are created by other applications. Once version control is enabled, files are displayed in a stack.
By default, Anchorpoint has no information worth mentioning except for the modification date. When you create new versions from Anchorpoint, the application knows that you are the author of the new version. You can mark each version with a comment by writing a message or drawing on the preview image.
Anchorpoint supports a subset of Git that is relevant for artists. This includes connecting to repositories, automatically configuring Git LFS, committing, pushing and pulling.