Git with Unreal Engine#
Git can be used very well in connection with Unreal Engine. Unreal Engine 5 even saves changes at the actor level, so you don’t need constant locking of a map anymore. Even commits are easier. For example, if you move a tree, only the change is saved in a small kilobyte file.
Anchorpoint’s integration to Unreal Engine#
We are currently developing an integration to Unreal Engine, which allows you to control locks and push files directly from the Unreal editor. If you want access, contact us via support@anchorpoint.app
Don’t use the inbuild Git plugin#
Although Unreal Engine has its own Git integration, we recommend using an external Git client. The Git integration of Unreal Engine does not support LFS and file locking and has never left beta. Just don’t use it.
One File Per Actor#
When you are in an Anchorpoint team plan, Anchorpoint can display the actor names instead of the hashed file name. When you open the file using Show in Project or Show in Explorer, it will navigate to the original file.