Unreal Engine#

Errors on building the Navmesh#

When building the Navmesh when the Anchorpoint plugin is connected, some issue can appear. The SCCProvider value in the Navmesh build commandlet is automatically set to Anchorpoint (Git) (with a space), instead of the Anchorpoint(Git) (no space). This causes the Navmesh build process to fail. Remove the space from the command to fix this issue.

Slow Startup with “Updating file(s) Revision Control status…”#

When the Anchorpoint plugin is installed, Unreal Engine can take a long time to start and display the message “Updating file(s) Revision Control status…”. This delay happens because asset packs are added to revision control by default. To avoid it, the setting bAddPacks=False should be added in the Config/DefaultGame.ini file.